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Fixed front sway bar mesh spiking when subframe deformed.Added Vehicle Triggers support to Dry Van Trailer, Flatbed Trailer, Tanker Trailer, Travel Trailer and Old Cannon.Just because there's already a car brand, doesn't mean theres no need for another.įor me, BeamNG just adds realtime soft-body and thermal physics to my collection of awesome racing games that do not cover that aspect in the same detail. I do hope the same happens to BeamNG but the racing community is either too conservative to realize the games potential or just not aware of it.Īnd to mention the Early Access: I'm glad it still is, because it greatly improved over the last years and I love the fact, that not even the devs think it's already finished. If I'm completely honest about it, AC was abandoned in a rather unfinished stage (the biggest bummer being the 32-Bit physics calculation, which is even noticeable on original tracks) and was greatly improved by the community around it. It's basically just a big physics sandbox with no force-styled gameplay.Īlso, AC's comeback is only due to the modding community and the games capabilities of handling mods. You're absolutely right and I get your point, I was just trying to say that BeamNG CAN be a great multiplayer racing game, although it does not force the player into any direction. And, of course, the terribly high requirements on your hardware above 10 cars - I can't even spawn more than 5 without dropping below 30FPS. The only downside is the community behind the game which seems to be an average age of 12, and the missing racing apps, like a proper lap timer and counter, starting lights and race position. If you think that BeamNG is just about crashing Matchbox cars into each other, you might as well lack some imagination to what this game really offers to a racing community. If you're pushing the car in front too hard, your radiator or oil cooler might break, your headlights can be destroyed (which is obviously a problem at night races, and yes, that's possible) and so on. Engines can actually break due to overheating. The soft body physics actually force you to drive clean, because every touch on the wrong part will destroy your handling, just like in real life. I've created a couple Touring cars with engines exported from Automation, there's nothing similar to it. Have you guys ever heard of BeamMP? It's a Multiplayer Mod for BeamNG and oh boy, it makes it one of the best feeling racing games out there - if you can organize races by yourself and have a couple people that follow rules.
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